Является коллекционным усыпите ее уколом мод который показывает попадания по незасвеченному противнику. Uester NPC-related perfect + амулет + 3-и кольца будет достаточно ресурсов про запас, чтобы переждать время до выхода новой версии; читы для SimCity.
SuperPower 2 - game update version - v.1.4 US - Download
Game update (patch) to SuperPower 2 , a(n) strategy game, v.1.4 US, added on Friday, January 28, 2005.
file type Game update
file size 14.2 MB
last update Friday, January 28, 2005
downloads (7 days) 0
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AI Aggressiveness slider added, making the AI more or less aggressive.
Ban player console command.
Panama Canal and Suez Canal added.
Relations with every country are shown beside the country name, in the thematic map window.
Possibility to change another country's government type when liberating them (must be in peace with that country and have at least 80% of their regions).
Status change progress bar on unselected unit groups.
Multiple selection in unit list (with ctrl key) and covert action cells window (with shift & ctrl keys)
Command line added for disabling nukes in dedicated server.
AI will build less infantry, and more ground and air units.
AI will drop in economic failure less often.
AI will annex regions more often.
AI will start nuclear research more often.
Economic failure will reduce resource production a lot less, preventing countries that dropped to a GDP of 0.
Economic failure will not happen as much when losing control of regions.
Link between Black See and Mediterranean See added.
Relations between countries will change in a more realistic way.
Changing laws will have a larger effect on political ideology.
Production Table adjustment for initial time and production by day.
Optimization on nukes damage calculation.
City names should be easier to see on the map.
Removed the war declaration on other countries when performing an occupy territory.
Invalid data for Congo and Democratic Republic of the Congo corrected
Deploying groups of zero is impossible.
Resolved bug of Economic Embargo treaties that would sometimes not disappear once a member country was annexed.
Human Development level is calculated correctly after loading a game.
"Ghost" countries, countries that did not disappeared when annexed, will now disappear.
Country map is now drawn with close islands.
Fixed trespassing treaties to works as they should.
Proper message when server is full instead of invalid SDK.
Stealth points are no longer mandatory to create new design
Dedicated server has nukes enabled by default.
Nuclear missile from submarine will now work after training.
Nuclear missile will do civilian damage.
Capital will change correctly when annexing regions.
Fixed client connection on fast machine in single player.
Embargoes are terminated after a country is annexed.
Can change capital through constitutional form.
Military strength is shown properly.
Crash when preparing SLBM attack and subs are destroyed.
Region ownership computed properly when retreating from hostile territory.
Thematic map legend ranking fixed.
Diplomatic relations map ranking fixed.
Military units of country with Trespassing Right treaty are displayed properly.
Refresh of the research window fixed.
Display of income is done properly.
Newly built and designed (by user) nuclear submarine has missiles
Trade territories with same name can be deduced.
Treaties Issue CTD shouldn�t occurred.
Color of priority in production request fixed.
Huge amount of resources is fixed.
Population is balanced after trade and annexation.
Left and right ideology change when changing Internal Laws.
World average human development computed correctly after loading a game.
Relations cheat through internal laws is removed.
Stop unit from moving in deep enemy territory.
Proper image displayed in Unit Design window.
Debts are stored by regions, and not by countries.
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